Call Sheets
Call sheets are the daily production document: crew call, talent, locations, schedule summary, weather, and notes. Spell Slate generates them from the schedule and lets you edit, export PDF, and send them by email. Crew call uses one shared value across the page. The header Crew Call row and the Crew section universal call time stay in sync automatically. Production → Call Sheets. If the project has no schedule, you see an empty state and a link to create a schedule. Once a schedule exists, open or create a call sheet for a day from the call sheets index or the schedule sidebar. To create a call sheet from the index, use New Call Sheet and choose a production day from the list. Only days that already have a day break on the schedule and do not yet have a call sheet appear. Add day breaks on the Schedule stripboard if you need another day. On the call sheets list, Resync (when you can edit the project) rebuilds talent and set locations from the schedule for that sheet, same as on the call sheet page. After you have sent a sheet, Resend jumps to that call sheet so you can use Send Call Sheet again.- First call sheet: Create your first call sheet: schedule, send, and what recipients see.
- View link, opened, confirmations: View link, opened, and confirmations: view link, opened tracking, confirm button, and View Emails & Confirmations (filters: All / Pending Open / Pending Confirm). You can also send to one person from this page to fix a wrong email or add someone after the main send.
- Managing crews: Managing crews: Crew Grid, add from contacts, departments, call times, universal crew call, customizable Crew Call times box (add Dinner, Talent Call, remove unused rows).
- Managing cast: Managing cast: talent from schedule, Click to add cast, arrival location override, call/on set/wrap times, character board link, background talent.
- Weather and locations: Weather and locations: set location, parking, hospital, production office, basecamp, Refresh Weather, Resync Call Sheet.
?day=<day number>), then reorder as needed.
In the Talent table, use ARRIVAL for each cast member:
- Default (Basecamp)
- First location actor appears in (from schedule)
- Other - [location] for a specific manual location