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Script and Editor

Script: read vs edit

The script editor is inside the Writing dropdown in the project nav. Click Writing, then Script to open the editor (write view) by default. There is also a read-style view: a scene list with a breakdown sidebar, useful for jumping to a scene or scanning categories without editing the script.
  • Editor (write): Click Writing → Script in the nav. You see the Fountain editor and, if the project has multiple script versions, a version picker.
  • Read view (scene list + breakdown sidebar): From the editor, use a link like View breakdown or open the script URL in a way that shows the scene list (e.g. from the script version picker or a direct link). The breakdown sidebar on the right shows categories, characters, and locations at a glance; clicking a category takes you to the full breakdown for that type.
Writing → Script always opens the editor. To get to the scene list and breakdown sidebar, use View breakdown from the editor or the version/script switcher. The breakdown sidebar is “breakdown at a glance”; use the Breakdown dropdown in the nav for the full breakdown table and category pages.

Fountain script editor

The in-app screenplay editor follows Fountain conventions. It recognizes scene headings, action, character cues, dialogue, parentheticals, and transitions and formats them as you type. You can write or polish the script in Spell Slate and keep one source of truth for breakdown and scheduling. No need to re-import after every change once the script is parsed. Where to find it: Writing → Script in the project nav. Toolbar above the editor: Save, Export, Find, element type, Scenes list, Navigator, and (when a scene is selected) a link to view breakdown or shot list for that scene. Type normally. Use the element dropdown or shortcuts to set the current line type (e.g. Scene Heading, Action, Character, Dialogue). The editor applies the right formatting. Save with the Save button or shortcut (e.g. ⌘S). Use Export to download the script as PDF, Text, or Fountain. Use the Scenes list to jump to a scene. Use View breakdown (or shot list) for the current scene to open that scene in the breakdown or shot list view. The editor auto-saves in the browser session. If you navigate away with Turbo and use the back button, the in-memory draft may be restored from cache; if not, reload from the server. Keep saving before leaving the page if you want to be sure the latest draft is stored. The Navigator button in the toolbar (the outline icon) opens a floating panel alongside the script. If the project has an outline, the panel shows your acts, beats, and scenes grouped together. If there is no outline yet, it shows a flat list of scenes and a link to create one. As you write and scroll, the panel highlights the current scene automatically. Click any scene or beat in the panel to jump to it. Drag the panel header to reposition it. Use the dash icon to minimize it to a title bar while keeping it visible, and the x to close it. You can also link a beat directly to the scene you are writing from this panel. Expand a beat and click Link to Scene while the cursor is on that scene. The link appears in both the panel and the outline. See Script Outline for the full detail on beat linking and coverage.

PDF exports

PDF exports include standard continuation cues for split dialogue. This works for both manual page breaks and automatic page overflow in long dialogue blocks. You get (MORE) at the end of the first page and CHARACTER (CONT'D) before the continued line on the next page. When writing, Tab on an empty action line still creates a normal blank character cue. If you type the same interrupted speaker again, or confirm that same speaker from Character autocomplete, the editor auto-adds (CONT'D). This continuation assist applies after action/parenthetical interruptions, not after scene heading or transition interruptions. Manual page breaks now show a continuation boundary hint in-editor when the break is likely to produce (MORE)/(CONT'D) on export.