Day Out of Days (DOOD)
The Day Out of Days (DOOD) is your cast availability report: which days each character works, which days they’re on hold, and when they travel, rehearse, or sit idle between shoot days. Spell Slate builds it automatically from your schedule, then feeds those same numbers into the budget so cast costs and paid days line up. This page covers what the DOOD is, the codes on it, how hold-days and work-days are calculated, how you can override a day, and how the DOOD connects to the budget.Where to open it
Production → Schedule → open your schedule → Export → Day Out of Days. You can also reach it from Breakdown → Reports → production section, or from the Budget page (the Cast / schedule card has a View DOOD link).What the DOOD shows
A grid with one row per cast member and one column per shoot day. Each cell shows a short code telling you the actor’s status that day (working, holding, traveling, etc.). The bottom of each row summarizes Start day, Finish day, Work days, Hold days, and Total days. This is the same report Movie Magic Scheduling and Gorilla Scheduling produce. It’s used by production managers, UPMs, and payroll to:- Know which actors are needed on which days.
- Calculate cast pay (work days + hold days, weekly rates, drop/pickup periods).
- Plan travel, rehearsals, and time-off.
- Feed the cast portion of the budget.
How it’s built
You do not fill in the DOOD by hand. It comes straight from the stripboard:- Each scene on the stripboard has tagged characters from the breakdown.
- Each scene lives on a shoot day (between two day breaks).
- For every character, Spell Slate collects the set of shoot days that contain at least one scene the character is in. Those are the character’s work days.
- The character’s start day is their first work day. Their finish day is their last work day.
- Any shoot day between start and finish where the character is not actually working becomes a hold day.
The codes
| Code | Meaning | When it appears |
|---|---|---|
| SW | Start Work | First work day for the character. |
| W | Work | A work day that isn’t the first or last. |
| WF | Work Finish | Last work day for the character. |
| SWF | Start Work Finish | Only one work day, same start and finish. |
| H | Hold | Day between start and finish where the character is not working. Often paid under union rules. |
| (blank) | Not yet started / already wrapped | Shoot day is outside the character’s start-finish range. |
Extended codes (overrides)
Some cast statuses are production decisions the schedule cannot infer. Use DOOD Overrides on the schedule to set these explicitly per character per day:| Code | Meaning |
|---|---|
| T | Travel |
| R | Rehearsal |
| WD | Work Drop (last day before a hiatus, used to stop payment) |
| PW | Pickup Work (first day after a hiatus) |
| PWF | Pickup Work Finish (final work after a hiatus) |
| I | Idle |
Work-days vs hold-days
This distinction trips people up, so here it is plainly:- Work day: a shoot day the character is actually on camera.
- Hold day: a shoot day between the character’s first and last work day when they are not on camera.
- Total days: finish day minus start day, plus one. The span the character is “held” on the production.
How the DOOD feeds the budget
The budget’s Cast category is driven by the same numbers as the DOOD.The Cast / schedule summary card
Open Production → Budget. If the project has a schedule, a Cast / schedule card at the top of the budget shows:- The schedule name, total shoot days, and cast count.
- Across all cast: total work-days and total hold-days, summed across every character.
Per-line “Use DOOD days”
Each cast line item in the budget has a Use DOOD days option. When turned on:- Quantity on the line is set to the character’s work-day count from the DOOD.
- Unit is set to daily.
- Estimated becomes quantity × rate.
Keeping the DOOD accurate
Because the DOOD is derived from the stripboard, keeping it accurate means keeping the schedule accurate:- Tag characters on every scene they’re in. If a character isn’t tagged on a scene, that scene won’t become a work-day for them. Open the scene in the breakdown to add or correct the character list.
- Put scenes on the correct shoot day. Moving a strip between days changes start, finish, work, and hold days for every character in that scene.
- Split scenes if a scene shoots across two days, so each split can live on its own day with the right characters.
- Add DOOD overrides for travel, rehearsal, and pickups that the schedule can’t infer.
Approve the schedule
Call sheets and DPR use the approved schedule. While you’re planning, keep the Working Schedule open and tweak it freely. Once stripping is done, Approve so call sheets, DPR, and the DOOD stop changing mid-production. See Approving a schedule and Boneyard.Next
- Budget and Pull from breakdown and categories for how cast lines get into the budget.
- Line items and board sync for the per-line Use DOOD days toggle.
- Stripboard and shoot days for editing the schedule that drives the DOOD.
- Managing cast for linking characters to cast members.
- Reports for every other production PDF.