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How to change element type

Who can do this: Free plan on your first project, Supporter on all projects. Changing a type needs project edit access. Members with view access do not see Change type.
The ferry got tagged as a prop. It is a vehicle, and it belongs on the transport list, not the prop master’s. Change type moves an element to the right category in every scene at once, without untagging it and tagging it again. Find it on a scene’s breakdown page (Breakdown → Breakdown, then click a scene’s heading) and on each element’s board.

Change the type from a scene

  1. In Scene Elements, click the three dots on the element’s row.
  2. Click Change type.
  3. In Change element type, click the category the element belongs in.
  4. Click Change type.
The element moves to its new category in the sidebar, and its highlight in the script takes that category’s color. Opening Change type for the ferry, choosing Vehicles, and the ferry moving from Props to Vehicles in Scene Elements Change type stays off until you click a category. Back leaves the element as it was.

Check how many scenes the change covers

A change applies to the element everywhere it is tagged, not only in the scene you are on. When more than one scene has it, the panel says how many before you choose: Tagged in 3 scenes. All of them change. The Change element type panel for the ferry: Tagged in 3 scenes, all of them change, with Vehicles chosen The message afterwards confirms it: Moved “ferry” to Vehicles in 3 scenes.

Change the type from the element’s board

  1. Click the element’s name in Scene Elements, or in its category under Breakdown → Elements, to open its board.
  2. Click Change type.
  3. Click the category.
You stay on the board, and the badge next to the name shows the new category. The menu carries the same scene count when the element is tagged in more than one scene. The Change type menu on the coffee tin's board, listing Vehicles, Extras, Set Dressing, Costumes, and the other categories

Move it onto a category that already has it

If the new category already has an element with the same name, the two become one element, and that cannot be undone. The panel says so when you click that category: Vehicles already has “ferry”. The two become one element, and that cannot be undone. On a board, the same line sits under the category in the menu, and you are asked to confirm.
  • The name the category already had stays.
  • Where both were tagged in the same scene, the scene keeps one row of it. A row with costs entered, a roster, or a quantity or source filled in is never the one dropped, so two of those both stay.
  • The cards from both boards end up on one board. A board that has costs entered, or an extras roster, is left as it is, so two of those both stay.
This is also how you fix an element that sits under two categories: change the type of the one in the wrong category.

What comes along

  • The element keeps its name, its quantity, its script highlights, and its board with every card on it.
  • Its budget line moves to the new category’s department, with its amounts, payments, and notes as they were. The message says where it went: Its budget line moved to Transportation.
  • The board’s tabs follow the new category. A costume has Continuity where a prop has Info; a camera note has Notes only.
  • Breakdown sheets and element reports list it under the new category the next time you open or export them.
  • A costume keeps its character and costume change while it is away, so changing it back to Costumes restores them.

Before you move extras out of Extras

An extras group’s headcount, call time, and notes on a call sheet belong to its place in Extras. Moving the group to another category takes them off every call sheet, and moving it back does not return them. The panel warns you first: Leaving Extras clears its headcount, call time, and notes on 2 call sheets. On a board you are asked to confirm. Cast members and locations have no Change type. To combine two that are the same, see Merging duplicate characters or locations.